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Diabolo Simulator
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30 may 2003|- David J
30 may 2003|- Wouter DB
30 may 2003|  \ David J
30 may 2003|     \ Little Paul
30 may 2003|        \ dave.johnston
31 may 2003|           |- Tween
1 jun 2003|           |  \ Chesta
2 jun 2003|           \ Arachnoid
18 oct 2015\ cumadupendedis@gmai…


Subject: Re: Diabolo Simulator
Author: Little Paul
Date: 30 may 2003
David J wrote:
> Not really; think about how 'complicated' the maths are for 12 balls;
> jongl does that, with realtime shading and shadows.

But the advantage that balls have is that we have a notation for them,
Has anyone come up with a machine readable notation scheme for diabolo
yet?

> There is also simulators for devilsticks...

Are there? Any links? I'd be interested, mainly from the point of view
of seeing how they describe tricks as I can't remember seeing a
notation so I think i'd find that interesting! :-)

-Paul